QuanaLabs
Quana, pronounced KWAH-nuh About the name
Curiosity without boundaries.
An independent research and development lab: investigations, experiments, reverse engineering, tools, and the occasional rabbit hole followed much further than necessary. Everything is written up with its methods, its evidence and its revision history.
Press Ctrl K on any page to search. Or open a random entry.
- Entries
- 11
- Experiments
- 1
- Revisions logged
- 5
- Open questions
- 39
- Last change
- 2026-10-23
On the bench
All projects- Tekken 4 (PS2) teardown
Taking apart Tekken 4 for the PlayStation 2 with no mod loader and no prior documentation: the disc archive, movesets, stages, character models and sound, each decoded far enough to change it and proven in the PCSX2 emulator.
Project since 2026-08-29, 10 entries
Fields
All fields and sections- RE Reverse engineering Taking software, formats and hardware apart to learn how they work. 10 entries
- SW Software engineering Building tools and systems, and what was learned building them. 0 entries
- AI AI research Agent systems, evaluations, local models and experiments with machine learning. 0 entries
- GD Game development Designing, building and modding games. 0 entries
- SC Science & simulation Experiments, models and simulations, run with controls. 0 entries
- DA Data & geospatial Collecting, cleaning, mapping and analysing data. 0 entries
- MA Mathematics Problems, proofs and formal verification. 0 entries
- RH Rabbit holes Unexpected technical detours, followed further than strictly necessary. 0 entries
- LAB The lab How Quana Labs works, keeps its records and decides what counts as evidence. 1 entry
Recent changes
Full change log- Revision B 0020 Tekken 4’s sound system, from the hidden driver to the music tables Evidence lowered from verified to reproduced until the author re-checks the write-up himself; the byte-level and in-game checks were run by AI sessions.
- Revision B 0018 Tekken 4 ignores a wall whose faces wind against their normal Evidence lowered from verified to reproduced until the author re-checks the write-up himself; the byte-level and in-game checks were run by AI sessions.
- Revision B 0016 Tekken 4’s stage format, and building a new stage from scratch Evidence lowered from verified to reproduced until the author re-checks the write-up himself; the byte-level and in-game checks were run by AI sessions.
- Revision B 0015 Tekken 4’s moveset files, decoded and edited in game Evidence lowered from verified to reproduced until the author re-checks the write-up himself; the byte-level and in-game checks were run by AI sessions.
- Revision B 0014 Tekken 4’s 2.57 GB archive keeps its index in the executable Evidence lowered from verified to reproduced until the author re-checks the write-up himself; the byte-level and in-game checks were run by AI sessions.
- New 0022 The “round timer” patch that was really editing rand() % 60
- New 0021 Testing a PS2 game with no one at the controller
- New 0020 Tekken 4’s sound system, from the hidden driver to the music tables
- New 0019 Tekken 4’s character models, and editing them in place
- New 0018 Tekken 4 ignores a wall whose faces wind against their normal
Open questions
All 39-
Should evidence status be tracked per claim inside an entry, rather than once per entry?
From QL-0001, How Quana Labs keeps its records -
Should an AI hypothesis that a person has examined, but not yet tested, get a status of its own?
From QL-0001, How Quana Labs keeps its records -
How are animation clips encoded, and which of the 23 animated bones drives which skeleton joint?
From QL-0013, Tekken 4 (PS2): a map of what’s known -
Where are hit boxes and hurt boxes defined, and what do the remaining moveset tables hold?
From QL-0013, Tekken 4 (PS2): a map of what’s known -
Are the stock fighters’ memory overruns as player 2 harmless in versus and arcade modes?
From QL-0013, Tekken 4 (PS2): a map of what’s known
Findings
Register of findings- Reproduced Tekken 4’s 2.57 GB archive keeps its index in the executable
- Reproduced Tekken 4’s moveset files, decoded and edited in game
- Reproduced Tekken 4’s stage format, and building a new stage from scratch
- Reproduced Tekken 4 ignores a wall whose faces wind against their normal
- Reproduced Tekken 4’s sound system, from the hidden driver to the music tables